Cspk
 
  Home
  Chat Room online
  Vote Polls
  Videos
  Pics&Wallpapers
  Pakistani CS Servers
  CS Anti Cheats
  CS Maps
  Make your Own CS Map
  => Make your Own CS Map(Page2)
  => Make your Own CS Map(Page3)
  => Make your Own CS Map(Page4)
  => Make your Own CS Map(Page5)
  => Make your Own CS Map(Page6)
  => Make your Own CS Map(Page7)
  CS Commands
  CS Models
  CS Tips&Tricks
  WcG Rankings
  Maps wads
  Cs Downloads
  Search
  Cricket Live Scores
  Your Ideas and Requests
  Maps Overviews
  Maps Strategies
  FORUMS
  Demos
  Videos&Songs
  Wcg 2008
  Eswc Gallery
.
Make your Own CS Map(Page5)

Get Learned! Step 5 - PlumbingLEAK PROTECTION

Before I explain what a leak is, why don't you click where it says camera in the 3d view and select 3D textured:



You should now see that your brush is wall-papered with that texture you picked earlier. You can click any of the viewport labels to change what each view is, but don't worry about that now. Back to the main subject, here's the most important point of all this:

Your job as a mapper is to build a 3d container that holds water (or beer).

Stunned? Let me explain. Think of brushes as solid blocks of wood you can glue together and build stuff with in real life. Now whatever you build, we're going to magically fill it with precious, precious beer. Then we're going to turn it upside down and shake it around A LOT. If any of the beer comes out, you have a leak. LEAKS ARE BAD. The biggest problem beginners have is leaks.

Take a look at this box, maybe it's going to be a room in a Counter-Strike map:



It's got an open top, and that's not good. You know why? The beer! We're going to lose the beer! All we need to do is slide a brush on top to seal up the room:



Only in picture 3 is the beer going to be safe. No matter what shape map you make it has to be all sealed up with NO leaks. Example:



Check it out! This complicated system of rooms and hallways is just a bunch of brushes sitting in the right places. I made it by positioning each one where you see it:



Now I want you to just build a single squarish room. So first, click on this button:



That's the selection tool -- it's what you were using after you created your brush, when you moved it and stretched it. Now click on your brush to select it (in 3d or 2d view). It should turn red. Use the white handles in the 2d views to make it square and flat. It's going to be your floor.

It might be helpful to know that you can use the + and - keys on the FAR RIGHT EDGE of your keyboard to zoom in and out in the 2d views. Just put your mouse pointer over a 2d viewport and press keypad + or -.

Remember how you could move your brush by clicking on it (not the handles) and dragging it around? Try this: hold shift, click on your brush and move it to a different spot, then let go. You have to be holding shift when you let go on the mouse. If you do it right, you will have made a copy of your brush. Take this copy, and using the white handles, resize and move it to make a wall like this:



Once you have done that, keep copying the wall to make the 3 other walls. Then copy the floor, and make a ceiling out of it. Be careful that you don't just move the originals! You need to COPY them -- it's easy to mess up.

When you're done, you should have something similar to the closed beer-box above. Try to move your camera into your room and look around. Then get ready for Step 6!

Next page >>
polls  
 

Which is the best map?
De_dust2 59,65%
De_Nuke 7,02%
De_inferno 22,81%
De_train 3,51%
De_tuscan 7,02%
57 Total votes


 
Ads  
 
Spottt
Spottt
 
Adbrite  
   
Download our toolbar  
 
toolbar powered by Conduit
 
 
   
Today, there have been 2 visitors (3 hits) on this page!
This website was created for free with Own-Free-Website.com. Would you also like to have your own website?
Sign up for free