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Maps Strategies

   

           Maps Strategies



strategy: de_dust2
CSpakistan 
Recently, Dust2 has become increasingly popular among new and old players. It's the map of choice for many league matches and thousands of public servers. It offers a lot of the old perks of dust, with some new looks, feels, and, of course, tactics.

 

general info
The general theme of this map, for both sides, is to get to a secure point the fastest. For the CT's rushing directly to the bombsites is paramountl which isn't hard unless you're dyslexic and can't buy. For the T's, it's a bit tricky, and grenades and flash bangs can become valuable.

Click for full image!
The long corridor to bombsite A is a rushing target for many terrorists and a camping area for many counter-terrorists.
Throughout the map there are many dark areas to hide in, reminiscent of de_dust. While camping isn't necessarily encouraged for the Terrorists, the option is there. For the CT's however, boxes and crates line the horizon. Because of this, you'll never be in a wide open situation. Generally, as with all bomb/defuse maps, the Terrorists are one step ahead; they can have a full group rushing into an only half-guarded bomb-site. But on the other hand, the CT's are certainly have some advantage because both sites offer heavy amounts of cover, and are within reach of the CT spawn site.

Bombsite A is the area directly above the Counter-Terrorist spawn. Bombsite B is up the hill adjacent to the Counter-Terrorists spawn. A is considerably closer, which makes getting to B quickly even more critical.

first contact
» The small hallway leading directly into Bombsite B. Popular Grenade target.
» Snipers looking up and down the middle hill.
» The stairs and catwalk leading into site A.
» The long corridor on one side of the map, leading to A.

terrorists
Click for full image!
This hallway is the terrorist's main path to bombsite B. A popular grenade and ambush target.
Rushing is a key concept in this map, especially for T's. A caravan of players leading into Bombsite B through the small hallway to the west of the Terrorist spawn can either be annihilated by colt/mp5 spam, or can lead to a successful plant and cover if the enemy hasn't given the right amount of attention. On the other hand, a caravan of spread out players (important) rushing the east corridor into A can either lead to everyone being wiped out by grenades, or a successful plant and cover in A. Of course, these strategies are all circumstantial, so they're not advised unless you're confident you can pull it off.

A lot of the clans like to use this strategy: send half the team to the balcony kind of deal hanging next to the middle hill, also known as the catwalk. Send the other half to the far-east long corridor and get into position. From this point, call a rush. The east side half will rush up the corridor full speed, and get into A if possible. The balcony half will throw flash bangs and grenades into A and rush in. Meet up, plant the bomb, and protect.

Don't forget a major terrorist strategy known as the "Glock rush". For the first round as T's, do not buy anything. Simply choose a bomb site and rush there together. If your team is successful, you are guaranteed enough money for armor and AKs. If you lose, you are guaranteed enough money for armor and mp5s. 

   
          Counter-Terrorists

Click for full image!
Terrorists will enter this hallway and rush toward bombsite B or go down the stairs, through the CT spawn, and plant at A.
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In my opinion, bombsite B is a lot easier to hold, and considerably easy to obtain. The small hallway leading into B is very easy to blockade. Have one trooper get directly in front of it on the raised platform, behind one of the boxes, preferably the larger one so you can safely stand up, therefore offering the ability to pop in-and-out. Adjacent to the entrance to the hallway from B is a half-covered corner. You can wait here until the enemy comes out. With good communication, 2 people can take out as many as maybe 6 or 7. Grenades can come in handy in this situation because the hallway is cramped, but remember, the cover protects you from flash bangs, so use it.

Click for full image!
The catwalk and the stairs it leads to should be looked after carefully, from either the ramp or bombsite A.
For site A, usually you need a sniper looking down the corridor, and this area is crucial during the pistol round. The stairwell on the other side offers good cover on both levels, before and after the stairs. With good communication, this can allow for a good hold, while also sending 3-4 guys the other way. One guy in the spawn looking up the middle can take out oncoming rushers, offering stability in both bombsites.

Another asset for covering A is the long hallway leading into it, sometimes known as "long a." You can sneak around the corner or go into the down-leading ramp and hide, hopefully picking off a few stragglers. This gives a bit of help to the guys defending A, because only two sides need-be covered.

One of the most important things to remember is that you are defending, not rushing. Too many beginner clans start out and rush one way or the other. It seems simple but some people forget this, SPREAD OUT!

Click for full image!
Sniping here is very difficult, but can hold down the other team.
Sniping/Camping Locations
» Looking up and down the middle passage, through the double-doors can offer cover for both sides. It's really a quick-shot skill thing, so whoever's got that area down the best wins.

» In site B, looking into the hallway, trapped T's can become victim to crouched colt spam. This area is very narrow, and there's nowhere to go when the shooting's begun.

» There are many crates and short walls in bombsite B to hide behind. There are also crates outside, in the ramp leading to bombsite B.

» A good terrorist team can cover a bomb planted at bombsite A from far away. The CT spawn, the ramp at the far side of the corridor, and the stairs can all be occupied.




 
More.....................


1)  De-Inferno

2)  De-nuke

3)  De-Train

4)  De-Aztec



 

polls  
 

Which is the best map?
De_dust2 59,65%
De_Nuke 7,02%
De_inferno 22,81%
De_train 3,51%
De_tuscan 7,02%
57 Total votes


 
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